![]() Most will agree that DS3 had the worst story and characterization, but if a remake of DS3 is ever made, DS2R will need to update and revise a few things to set DS3R up for a proper retcon. This definitely worked in DS1R, and would need to be done in DS2R. ![]() This isn't to say all of DS2's instant-death hazards should be removed the decompressing windows, for instance, are acceptable. DS1R did this right by changing a lot of the instant-death stuff into ones that damage you instead. ![]() Reduce the number of instant-death obstacles and such. I'd also look at improving the Seeker Rifle somehow it's not a bad weapon, but in the context of Dead Space, it's highly situational. Compared to DS1R, DS2R should make the Pulse Rifle more viable, as it was a great choice in DS2 original. The only exception to this would be the Pulse Rifle, as it's kinda weak in DS1R due to its lack of stopping power (even when fully upgraded). I'd do this particularly for the Contact Beam and Force Gun. Change some of the weapons so they work like the ones in DS1R.
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